Donatello's Technique
Uncommon · Sorcery
4.2WeakRank 156 of 190
52.5%Rank 156 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A sorcery that draws two cards for three, or for just one blue mana with Sneak. If you have an unblocked attacker to return to hand, it is very cheap card draw.
Risks. It does nothing to the board, and Sneak forces you to bounce an attacker, which costs tempo. At full price, it is slow card draw.
In the draft. A decent addition to aggressive blue decks. Take it mid-pack, after creatures and removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.8 win-rate points
Its place in the set
- Uncommon: rank 51 of 55
- Blue: rank 23 of 28
- Cost 3: rank 38 of 46
- Average pick: 8.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.1 % · 8,127 games
- 2 copies54.4 % · 739 games
Win rate since the set came out (card in hand)
- First two weeks53.3 % · 3,107 games
- Next two weeks52.4 % · 902 games
- After that50.0 % · 126 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Skateboard334 games · 56.9 % (instead of 48.6% expected)
- Casey Jones, Vigilante179 games · 54.2 % (instead of 47.8% expected)
- Party Dude180 games · 51.7 % (instead of 45.7% expected)
- Improvised Arsenal746 games · 57.4 % (instead of 52.0% expected)
Cards it wins less with
- Krang & Shredder628 games · 48.1 % (instead of 51.7% expected)
- Don & Leo, Problem Solvers728 games · 50.4 % (instead of 53.7% expected)
- Michelangelo, Mutant BFF1,067 games · 48.4 % (instead of 50.8% expected)
Where it is played
B/U · 25 %
Played in 5.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




