Improvised Arsenal

Rare · Artifact — Equipment

Pick rating

5.8PlayableRank 83 of 190

Observed strength

57.8%Rank 75 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.8/10).

Why. A two-mana Equipment giving +1/+0 for each artifact you control, itself included, with a one-red-mana equip. For five mana it makes a token copy of itself.

Risks. Without artifacts the bonus is modest. It gives no toughness and relies on a creature surviving to attack.

In the draft. Good in a red artifact deck, picked without being a priority. Weaker in a deck with few artifacts.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.8 %(set average : 57.7 %)
Card in the opening hand55.6 %(set average : 56.4 %)
Card drawn during the game59.3 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +3.7 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)85.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 25 of 53
  • Red: rank 8 of 27
  • Cost 2: rank 27 of 52
  • Average pick: 3.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,325 games58.0 %(all pairs : 56.5 %)
1,014 games53.1 %(all pairs : 56.5 %)
426 games55.2 %(all pairs : 56.5 %)
280 games52.5 %(all pairs : 56.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.0 %· 857 games
All players, card in hand58.0 %· 3,907 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.0 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.2 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy56.6 % · 8,211 games
  • 2 copies51.8 % · 311 games

Win rate since the set came out (card in hand)

  • First two weeks57.3 % · 2,546 games
  • Next two weeks58.8 % · 1,151 games
  • After that61.0 % · 210 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Casey Jones, Jury-Rig Justiciar

    5. Casey Jones, Jury-Rig Justiciar

    8.8
  • Ravenous Robots

    17. Ravenous Robots

    7.6
  • Mechanized Ninja Cavalry

    39. Mechanized Ninja Cavalry

    6.8
  • Manhole Missile

    44. Manhole Missile

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.