Party Dude
Rare · Enchantment — Class
2.0WeakRank 181 of 190
51.2%Rank 168 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A one-mana Class enchantment: each player creates a Food token. Level 2 draws you a card when an opposing artifact goes to a graveyard, and level 3 gives an attacker +X/+X, where X is the cards in your hand.
Risks. The first level helps your opponent too, and the levels cost a lot of mana for a slow effect. Level 2 depends on opposing artifacts, their Food included.
In the draft. A heavy niche card. Take it late, and only in a green deck that can use the levels.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.6 win-rate points
Its place in the set
- Rare: rank 51 of 53
- Green: rank 25 of 27
- Cost 1: rank 13 of 13
- Average pick: 4.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Last Ronin289 games · 63.0 % (instead of 54.3% expected)
- Henchbots255 games · 53.7 % (instead of 45.8% expected)
- Michelangelo, Improviser218 games · 54.1 % (instead of 46.9% expected)
- Putrid Pals615 games · 50.4 % (instead of 43.4% expected)
Cards it wins less with
- Manhole Missile175 games · 44.6 % (instead of 51.2% expected)
- Turtle Lair212 games · 44.3 % (instead of 50.5% expected)
- Ooze Spill233 games · 47.2 % (instead of 51.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


