Nobody
Common · Artifact Creature — Human Hero
6.2GoodRank 62 of 190
58.3%Rank 65 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A blue-or-red hybrid 3/2 for three mana that can return another artifact you control to hand, then scry 1. This lets you replay an artifact's enter effect.
Risks. A 3/2 without evasion that only scries 1 if you have no other artifact. Bouncing is optional but costs tempo.
In the draft. A fine common for blue-red artifact decks. Take it at a mid pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.7 win-rate points
Its place in the set
- Common: rank 6 of 67
- Multicolour: rank 14 of 33
- Cost 3: rank 12 of 46
- Average pick: 7.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy57.2 % · 23,103 games
- 2 copies57.5 % · 16,353 games
- 3 copies59.8 % · 6,738 games
- 4 copies or more59.2 % · 1,695 games
Win rate since the set came out (card in hand)
- First two weeks58.4 % · 17,658 games
- Next two weeks58.5 % · 9,242 games
- After that60.4 % · 1,865 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Last Ronin647 games · 64.6 % (instead of 61.9% expected)
- Mutagen Man, Living Ooze813 games · 58.2 % (instead of 56.3% expected)
- Illegitimate Business3,981 games · 59.3 % (instead of 57.8% expected)
- Turncoat Kunoichi662 games · 60.9 % (instead of 59.4% expected)
Cards it wins less with
- Mikey & Leo, Chaos & Order383 games · 49.3 % (instead of 56.3% expected)
- Super Shredder340 games · 52.4 % (instead of 58.4% expected)
- Rat King, Verminister485 games · 52.6 % (instead of 58.3% expected)
Where it is played
R/U · 87 %R/W · 42 %
Played in 26% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




