East Wind Avatar
Common · Creature — Bird Spirit Avatar
4.4WeakRank 150 of 190
53.4%Rank 146 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A 2/4 with flying and vigilance for four: it attacks in the air and stays untapped to block. With Alliance, it gets +1/+0 when another creature enters, which makes its attacks better.
Risks. A 2/4 hits softly without support. It does not win the game alone and remains exposed to removal.
In the draft. A good white common in the mid-curve, particularly in air-based decks. Take it fairly readily after the removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.0 win-rate points
Its place in the set
- Common: rank 42 of 67
- White: rank 25 of 28
- Cost 4: rank 24 of 32
- Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 13,604 games
- 2 copies55.3 % · 2,800 games
- 3 copies53.0 % · 217 games
Win rate since the set came out (card in hand)
- First two weeks54.1 % · 5,000 games
- Next two weeks54.9 % · 2,025 games
- After that51.6 % · 403 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Cool but Rude544 games · 56.8 % (instead of 49.4% expected)
- Splinter's Technique243 games · 57.2 % (instead of 51.1% expected)
- Hard-Won Jitte582 games · 54.1 % (instead of 48.7% expected)
- Bebop & Rocksteady301 games · 57.1 % (instead of 53.4% expected)
Cards it wins less with
- Jennika's Technique193 games · 42.0 % (instead of 53.1% expected)
- Raphael, Ninja Destroyer233 games · 42.5 % (instead of 50.2% expected)
- Casey Jones, Jury-Rig Justiciar919 games · 53.4 % (instead of 57.6% expected)
Where it is played
R/W · 42 %B/W · 32 %
Played in 9.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




