Ice Cream Kitty
Common · Artifact Creature — Food Cat Mutant
4.4WeakRank 151 of 190
54.7%Rank 128 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A 1/3 artifact creature for two: a good early blocker. For two mana it can sacrifice another creature or token to draw a card (only when you could cast a sorcery), or sacrifice itself to gain 3 life. It squeezes value from creatures that are about to die.
Risks. It attacks poorly and has almost no offensive impact. Each activation costs two mana, and drawing by sacrificing a creature costs you a body.
In the draft. A support card for black-green sacrifice decks. Take it at a modest price, after sturdier creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.2 win-rate points
Its place in the set
- Common: rank 43 of 67
- Multicolour: rank 30 of 33
- Cost 2: rank 42 of 52
- Average pick: 8.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.0 % · 28,212 games
- 2 copies54.1 % · 8,222 games
- 3 copies54.4 % · 860 games
Win rate since the set came out (card in hand)
- First two weeks55.4 % · 12,476 games
- Next two weeks55.0 % · 5,083 games
- After that57.1 % · 992 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Jennika's Technique376 games · 59.3 % (instead of 52.8% expected)
- Punk Frogs1,681 games · 53.8 % (instead of 49.7% expected)
- Renet, Temporal Apprentice814 games · 54.4 % (instead of 50.7% expected)
- North Wind Avatar779 games · 59.6 % (instead of 56.0% expected)
Cards it wins less with
- Splinter, Radical Rat935 games · 50.2 % (instead of 54.5% expected)
- Krang, Master Mind1,008 games · 53.0 % (instead of 56.0% expected)
Where it is played
B/G · 61 %B/U · 38 %
Played in 21% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




