Hard-Won Jitte
Uncommon · Artifact — Equipment
1.8WeakRank 187 of 190
46.2%Rank 184 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (1.8/10).
Why. A two-mana Equipment: the equipped creature has double strike. Doubling a big creature's damage hurts, and the Equipment stays after the creature dies.
Risks. It does nothing alone, and equipping costs two each time, at sorcery speed. On a small creature the gain is slight, and a removal in response costs you tempo.
In the draft. A late pick, for a red deck with big creatures or evasion. Not ahead of playable creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -4.0 win-rate points
Its place in the set
- Uncommon: rank 55 of 55
- Red: rank 26 of 27
- Cost 2: rank 51 of 52
- Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Cool but Rude330 games · 52.1 % (instead of 44.6% expected)
- Prehistoric Pet203 games · 57.6 % (instead of 51.2% expected)
- East Wind Avatar582 games · 54.1 % (instead of 48.7% expected)
- Don & Leo, Problem Solvers186 games · 56.5 % (instead of 51.7% expected)
Cards it wins less with
- Turtle Van206 games · 42.2 % (instead of 49.9% expected)
- Foot Ninjas248 games · 45.2 % (instead of 51.2% expected)
- Brilliance Unleashed822 games · 48.4 % (instead of 52.6% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




