Cool but Rude

Rare · Enchantment — Class

Pick rating

1.4WeakRank 188 of 190

Observed strength

50.5%Rank 175 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Almost unplayable and mostly sideboard material (1.4/10).

Why. A two-mana Class enchantment that filters your hand: when you attack, you may discard to draw. Level 2 deals two damage to each opponent for each discard, and level 3 searches your library for any card.

Risks. Nothing happens on the battlefield, and you need to attack every turn. Each level costs two more mana, and level 3 then discards a card at random.

In the draft. A slow card for an aggressive red deck. Take it late and not ahead of creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game50.5 %(set average : 57.7 %)
Card in the opening hand48.5 %(set average : 56.4 %)
Card drawn during the game51.9 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : -1.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)46.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 53 of 53
  • Red: rank 27 of 27
  • Cost 2: rank 52 of 52
  • Average pick: 4.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

1,462 games50.7 %(all pairs : 51.1 %)
1,237 games53.4 %(all pairs : 51.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand48.7 %· 191 games
All players, card in hand50.8 %· 1,406 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.5 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)46.5 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy51.1 % · 3,036 games
  • 2 copies50.0 % · 152 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Casey Jones, Jury-Rig Justiciar

    5. Casey Jones, Jury-Rig Justiciar

    8.8
  • Ravenous Robots

    17. Ravenous Robots

    7.6
  • Mechanized Ninja Cavalry

    39. Mechanized Ninja Cavalry

    6.8
  • Manhole Missile

    44. Manhole Missile

    6.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.