Pizza Face, Gastromancer
Uncommon · Legendary Artifact Creature — Food Mutant
6.2GoodRank 63 of 190
57.1%Rank 93 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.2/10).
Why. A five-mana 2/4 that creates a Food token. Its Disappear puts three +1/+1 counters on another artifact or creature at your end step if a permanent left the battlefield under your control. Sacrificing the Food is enough to turn it on.
Risks. It's expensive for a 2/4 and needs black and green. If none of your permanents leaves, it puts no counters.
In the draft. A good uncommon in black-green decks that sacrifice permanents. Take it at a mid pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.5 win-rate points
Its place in the set
- Uncommon: rank 31 of 55
- Multicolour: rank 15 of 33
- Cost 5: rank 9 of 23
- Average pick: 4.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.0 % · 18,908 games
- 2 copies54.9 % · 3,766 games
- 3 copies55.9 % · 179 games
Win rate since the set came out (card in hand)
- First two weeks58.4 % · 7,016 games
- Next two weeks56.1 % · 3,172 games
- After that60.2 % · 578 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Punk Frogs840 games · 55.8 % (instead of 50.7% expected)
- Michelangelo, Improviser955 games · 56.1 % (instead of 52.6% expected)
- Jennika's Technique178 games · 56.7 % (instead of 53.8% expected)
- Dimension X1,682 games · 59.1 % (instead of 56.2% expected)
Cards it wins less with
- Leader's Talent365 games · 49.6 % (instead of 54.5% expected)
- Agent Bishop, Man in Black676 games · 53.7 % (instead of 58.6% expected)
- Karai, Future of the Foot1,151 games · 53.1 % (instead of 57.6% expected)
Where it is played
B/G · 50 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




