Spicy Oatmeal Pizza

Uncommon · Artifact — Food

Pick rating

6.4GoodRank 58 of 190

Observed strength

57.2%Rank 89 of 184 by win rate, card in hand · set average: 57.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.4/10).

Why. A three-mana Food artifact that deals 4 damage to any target when it enters, but 3 damage to you. It works as removal or a finisher, and can later gain you 3 life.

Risks. The 3 damage you take matters against aggressive decks. It can only be cast at sorcery speed, and regaining the life costs two more mana.

In the draft. A decent red removal spell to take at a mid pick. It's especially good in an artifact deck.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.2 %(set average : 57.7 %)
Card in the opening hand55.3 %(set average : 56.4 %)
Card drawn during the game58.4 %(set average : 58.6 %)

Gap when it is drawn, against the games where it is not : +1.2 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)90.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 29 of 55
  • Red: rank 6 of 27
  • Cost 3: rank 10 of 46
  • Average pick: 4.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

15,464 games58.2 %(all pairs : 57.3 %)
5,448 games55.8 %(all pairs : 57.3 %)
1,980 games56.8 %(all pairs : 57.3 %)
1,002 games56.8 %(all pairs : 57.3 %)
753 games62.4 %(all pairs : 57.3 %)
400 games56.0 %(all pairs : 57.3 %)

splash

333 games47.4 %(all pairs : 57.3 %)
287 games52.3 %(all pairs : 57.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand58.1 %· 3,469 games
All players, card in hand57.8 %· 13,225 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)60.3 %(set average : 59.4 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.2 %(set average : 54.2 %)

Win rate by number of copies in the deck

  • 1 copy57.0 % · 21,865 games
  • 2 copies58.4 % · 4,953 games
  • 3 copies57.4 % · 493 games

Win rate since the set came out (card in hand)

  • First two weeks57.9 % · 8,762 games
  • Next two weeks57.1 % · 3,793 games
  • After that60.3 % · 670 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 48 %R/U · 46 %

Played in 15% of the decks of the set

Other cards of the same cost and colours

  • Nobody

    62. Nobody

    6.2
  • Don & Raph, Hard Science

    111. Don & Raph, Hard Science

    5.2
  • Jennika's Technique

    114. Jennika's Technique

    5.2
  • EPF Point Squad

    122. EPF Point Squad

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.