Putrid Pals
Common · Creature — Human Ooze Mutant
1.4WeakRank 190 of 190
48.5%Rank 181 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.4/10).
Why. A 3/3 deathtouch for four, a good blocker. If a permanent left the battlefield under your control this turn, Disappear makes it enter with two +1/+1 counters: a 5/5 deathtouch.
Risks. The hybrid cost needs two black or green mana. If no permanent left this turn, it is just a 3/3, and Disappear needs setup.
In the draft. An average common for a black-green deck that can enable Disappear. A mid-pack pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.4 win-rate points
Its place in the set
- Common: rank 67 of 67
- Multicolour: rank 33 of 33
- Cost 4: rank 32 of 32
- Average pick: 10.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.9 % · 7,458 games
- 2 copies45.6 % · 1,375 games
- 3 copies51.6 % · 161 games
Win rate since the set came out (card in hand)
- First two weeks49.5 % · 3,213 games
- Next two weeks46.7 % · 838 games
- After that45.0 % · 160 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Party Dude615 games · 50.4 % (instead of 43.4% expected)
- Michelangelo, Improviser389 games · 53.7 % (instead of 46.9% expected)
- April, Reporter of the Weird273 games · 49.1 % (instead of 43.2% expected)
- Rat King, Verminister905 games · 55.5 % (instead of 50.6% expected)
Cards it wins less with
- Sewer-veillance Cam617 games · 45.2 % (instead of 51.0% expected)
- Splinter's Technique295 games · 40.7 % (instead of 46.0% expected)
- Return to the Sewers782 games · 45.7 % (instead of 50.7% expected)
Where it is played
B/G · 29 %
Played in 5.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




