Henchbots
Uncommon · Artifact Creature — Robot
4.6WeakRank 142 of 190
51.4%Rank 166 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A 2/3 for four that exiles a tapped creature an opponent controls for as long as it stays on the battlefield. After a creature has attacked, it is removal and a body in one card.
Risks. If it dies, the creature comes back. It also needs a tapped creature as a target: against a passive opponent, the text does nothing.
In the draft. A good colourless tool that goes into any deck. Treat it as conditional removal and take it after the real destroy effects.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.4 win-rate points
Its place in the set
- Uncommon: rank 46 of 55
- Colourless: rank 17 of 19
- Cost 4: rank 22 of 32
- Average pick: 6.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.7 % · 10,196 games
- 2 copies50.7 % · 925 games
Win rate since the set came out (card in hand)
- First two weeks49.8 % · 3,973 games
- Next two weeks53.4 % · 946 games
- After that52.7 % · 186 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Party Dude255 games · 53.7 % (instead of 45.8% expected)
- New Generation's Technique404 games · 55.9 % (instead of 48.2% expected)
- Mondo Gecko495 games · 56.6 % (instead of 49.5% expected)
- Michelangelo, Improviser205 games · 55.6 % (instead of 49.3% expected)
Cards it wins less with
- Tokka & Rahzar, Terrible Twos215 games · 44.7 % (instead of 48.7% expected)
- Go Ninja Go599 games · 46.7 % (instead of 50.7% expected)
- Karai's Technique869 games · 49.8 % (instead of 53.7% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
