April, Reporter of the Weird
Uncommon · Legendary Creature — Human Detective
3.0WeakRank 173 of 190
49.6%Rank 179 of 184 by win rate, card in hand · set average: 57.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (3.0/10).
Why. A 2/2 for three that turns every hit into cards: when it deals combat damage to a player, you draw that many cards, then discard one. If it connects, the value is strong.
Risks. It has no evasion and no protection: a 2/2 for three is easily blocked or killed. It does nothing until it connects.
In the draft. A card for a blue deck with evasion or tempo. Only take it if you can get it through, otherwise it just sits in hand.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.4 win-rate points
Its place in the set
- Uncommon: rank 54 of 55
- Blue: rank 26 of 28
- Cost 3: rank 45 of 46
- Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.2 % · 4,402 games
- 2 copies46.7 % · 304 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Putrid Pals273 games · 49.1 % (instead of 43.2% expected)
- Novel Nunchaku802 games · 54.5 % (instead of 48.9% expected)
- Tainted Treats309 games · 55.0 % (instead of 50.0% expected)
- Cowabunga!440 games · 50.7 % (instead of 46.1% expected)
Cards it wins less with
- Turtle Lair263 games · 43.0 % (instead of 50.3% expected)
- Chrome Dome274 games · 46.0 % (instead of 51.3% expected)
- Skateboard248 games · 41.1 % (instead of 46.2% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




