Lightshell Duo
Common · Creature — Rat Otter
4.8WeakRank 191 of 261
55.6%Rank 141 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A four-mana 3/4 with prowess that surveils 2 when it enters. It gives a good mid-curve body and filters your draws while filling the graveyard.
Risks. The body is fine but unremarkable, with no flying or strong effect. Prowess only matters with noncreature spells.
In the draft. A solid blue creature for a spells or graveyard deck. A filler pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.5 win-rate points
Its place in the set
- Common: rank 27 of 81
- Blue: rank 28 of 41
- Cost 4: rank 26 of 38
- Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 55,823 games
- 2 copies52.9 % · 15,870 games
- 3 copies53.8 % · 1,975 games
- 4 copies or more54.4 % · 285 games
Win rate since the set came out (card in hand)
- First two weeks54.7 % · 20,290 games
- Next two weeks54.4 % · 12,111 games
- After that56.8 % · 5,696 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stormsplitter974 games · 48.7 % (instead of 45.0% expected)
- Festival of Embers754 games · 49.5 % (instead of 46.1% expected)
- Nightwhorl Hermit12,868 games · 50.5 % (instead of 47.7% expected)
- Persistent Marshstalker11,929 games · 55.0 % (instead of 52.4% expected)
Cards it wins less with
- Valley Flamecaller1,917 games · 50.8 % (instead of 53.3% expected)
- Alania's Pathmaker6,675 games · 49.5 % (instead of 51.8% expected)
Where it is played
R/U · 54 %B/U · 53 %
Played in 8.2% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




