Scavenger's Talent

Rare · Enchantment — Class

Pick rating

7.0GoodRank 44 of 261

Observed strength

56.3%Rank 121 of 265 by win rate, card in hand · set average: 56.0%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

It wins less than its rating suggests.

Why this gap?

The pick rating is a prior: it is for choosing a card before there are results. The observed strength comes from real games, and the win rate of a card is stable from one week to the next. The gap often comes from a card that is easy to replace at the pick but very efficient once played, from a good archetype that carries it, or from a flaw of our rating: in a set that already has many games, the results are more reliable than the rating.

A very good rare of the format (7.0/10).

Why. A one-mana black Class that creates a Food token when one or more of your creatures die, once each turn. Level 2 mills two cards whenever you sacrifice a permanent; level 3 returns a creature from your graveyard by sacrificing three other nonland permanents.

Risks. Level 1 does not affect the board, and levels 2 and 3 are slow and expensive. The value comes slowly.

In the draft. A pick for black decks with sacrifice or a lot of Food. It is fine mid-pack, but do not count on levels 2 and 3 too early.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game56.3 %(set average : 56.0 %)
Card in the opening hand53.0 %(set average : 55.0 %)
Card drawn during the game58.5 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +3.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)76.0 %(set average : 62.0 %)

Its place in the set

  • Rare: rank 27 of 60
  • Black: rank 6 of 40
  • Cost 1: rank 7 of 30
  • Average pick: 3.5 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

17,717 games55.6 %(all pairs : 54.3 %)
5,381 games55.3 %(all pairs : 54.3 %)
2,386 games51.8 %(all pairs : 54.3 %)
1,543 games50.4 %(all pairs : 54.3 %)
869 games48.0 %(all pairs : 54.3 %)
848 games49.5 %(all pairs : 54.3 %)
262 games50.8 %(all pairs : 54.3 %)

splash

226 games55.8 %(all pairs : 54.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.8 %· 3,354 games
All players, card in hand56.3 %· 13,042 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.7 %(set average : 58.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)51.9 %(set average : 51.2 %)

Win rate by number of copies in the deck

  • 1 copy54.2 % · 28,203 games
  • 2 copies54.7 % · 1,597 games
  • 3 copies59.0 % · 105 games

Win rate since the set came out (card in hand)

  • First two weeks56.2 % · 6,952 games
  • Next two weeks56.9 % · 4,307 games
  • After that55.1 % · 1,783 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Iridescent Vinelasher

    35. Iridescent Vinelasher

    7.2
  • Ruthless Negotiation

    56. Ruthless Negotiation

    6.8
  • Bonecache Overseer

    72. Bonecache Overseer

    6.4
  • Ravine Raider

    102. Ravine Raider

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.