Iridescent Vinelasher
Rare · Creature — Lizard Assassin
7.2Very goodRank 35 of 261
58.2%Rank 61 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (7.2/10).
Why. A one-drop that pings the opponent whenever a land enters under your control. Played early it chips away every turn, and late in the game Offspring turns it into two sources of damage for a fair price.
Risks. A 1/2 is fragile and blocks poorly. If your hand has no lands left to play, it stops doing anything.
In the draft. A good pick for aggressive black decks that curve out and hit land drops. Take it right after your removal.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.7 win-rate points
Its place in the set
- Rare: rank 22 of 60
- Black: rank 5 of 40
- Cost 1: rank 5 of 30
- Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 36,035 games
- 2 copies57.6 % · 1,744 games
Win rate since the set came out (card in hand)
- First two weeks58.0 % · 9,560 games
- Next two weeks58.5 % · 4,532 games
- After that59.1 % · 1,938 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Valley Flamecaller1,905 games · 60.3 % (instead of 55.9% expected)
- Sazacap's Brew2,276 games · 55.8 % (instead of 52.9% expected)
- Reptilian Recruiter4,023 games · 57.3 % (instead of 54.5% expected)
- Gev, Scaled Scorch3,476 games · 60.7 % (instead of 58.0% expected)
Cards it wins less with
- Camellia, the Seedmiser1,977 games · 53.6 % (instead of 57.4% expected)
- Pond Prophet2,559 games · 52.3 % (instead of 55.0% expected)
- Bark-Knuckle Boxer2,027 games · 53.3 % (instead of 56.0% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




