Tidecaller Mentor
Uncommon · Creature — Rat Wizard
5.8PlayableRank 119 of 261
56.5%Rank 111 of 265 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A three-mana 3/3 with menace, which is already solid. With Threshold on entering, it returns a nonland permanent to its owner's hand, adding a tempo play once your graveyard is full.
Risks. Threshold needs seven cards in your graveyard, which does not happen before the mid-game. It is gold, so limited to blue-black.
In the draft. A good pick for a blue-black Threshold deck. Once you are in those colors, prefer it over comparable creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.4 win-rate points
Its place in the set
- Uncommon: rank 43 of 100
- Multicolour: rank 25 of 39
- Cost 3: rank 26 of 65
- Average pick: 8.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.1 % · 26,458 games
- 2 copies53.8 % · 8,837 games
- 3 copies53.7 % · 1,604 games
- 4 copies or more52.3 % · 260 games
Win rate since the set came out (card in hand)
- First two weeks56.2 % · 11,668 games
- Next two weeks54.7 % · 5,726 games
- After that56.9 % · 2,286 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Stormchaser's Talent3,907 games · 56.3 % (instead of 53.1% expected)
- Eddymurk Crab8,281 games · 54.4 % (instead of 51.5% expected)
- Ral, Crackling Wit717 games · 54.4 % (instead of 51.5% expected)
- Spellgyre7,631 games · 54.3 % (instead of 51.4% expected)
Cards it wins less with
- Seedpod Squire2,101 games · 48.0 % (instead of 51.3% expected)
- Starscape Cleric2,326 games · 50.8 % (instead of 53.9% expected)
- Ravine Raider2,185 games · 50.7 % (instead of 53.7% expected)
Where it is played
B/U · 55 %
Played in 4.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




