Trade the Helm

Uncommon · Sorcery

Pick rating

1.4WeakRank 271 of 271

Observed strength

51.7%Rank 235 of 273 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Almost unplayable and mostly sideboard material (1.4/10).

Why. A control swap: you hand over your worst artifact or creature and take the opponent's best one. With a mediocre creature to give, the gain is huge, and the two-mana Cycling keeps it from rotting in your hand.

Risks. Five mana at sorcery speed, and you need both something to give and a worthwhile target across the table. If the opponent can get their permanent back, or your offering is nearly as good, the trade is poor.

In the draft. A situational card, best as a single copy in a blue deck. Take it after your removal and your good creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game51.7 %(set average : 55.7 %)
Card in the opening hand47.8 %(set average : 54.9 %)
Card drawn during the game54.1 %(set average : 56.3 %)

Gap when it is drawn, against the games where it is not : +0.9 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)44.0 %(set average : 63.0 %)

Its place in the set

  • Uncommon: rank 100 of 100
  • Blue: rank 37 of 37
  • Cost 5: rank 30 of 30
  • Average pick: 8.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

9,607 games50.3 %(all pairs : 51.1 %)
9,282 games51.8 %(all pairs : 51.1 %)
7,559 games53.0 %(all pairs : 51.1 %)
5,523 games51.2 %(all pairs : 51.1 %)
1,245 games50.4 %(all pairs : 51.1 %)
1,086 games49.9 %(all pairs : 51.1 %)
967 games49.1 %(all pairs : 51.1 %)
686 games47.1 %(all pairs : 51.1 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand50.7 %· 3,065 games
All players, card in hand51.6 %· 17,556 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)53.8 %(set average : 57.7 %)
Games on the draw, so drawing from the first turn (the deck holds the card)48.5 %(set average : 52.2 %)

Win rate by number of copies in the deck

  • 1 copy51.3 % · 35,614 games
  • 2 copies48.9 % · 2,280 games

Win rate since the set came out (card in hand)

  • First two weeks51.7 % · 11,273 games
  • Next two weeks51.4 % · 4,747 games
  • After that51.0 % · 1,536 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Riptide Gearhulk

    1. Riptide Gearhulk

    9.4
  • Sab-Sunen, Luxa Embodied

    3. Sab-Sunen, Luxa Embodied

    9.1
  • Loot, the Pathfinder

    4. Loot, the Pathfinder

    9.0
  • Possession Engine

    16. Possession Engine

    8.1

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.