Growing Dread

Uncommon · Enchantment

Pick rating

6.6GoodRank 64 of 271

Observed strength

58.1%Rank 48 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid uncommon of the format (6.6/10).

Why. A two-mana enchantment with flash that manifests dread, then puts a +1/+1 counter on any permanent you turn face up. It makes a 2/2 at instant speed and grows it when you flip it.

Risks. A 2/2 that costs a card, with a conditional bonus. If the manifested card is not a creature card, it stays a plain 2/2.

In the draft. A good pick for a blue-green deck with face-down cards. Take it over plain creatures; it does best with many creature cards.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.1 %(set average : 55.9 %)
Card in the opening hand57.8 %(set average : 55.0 %)
Card drawn during the game58.3 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +4.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)76.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 24 of 100
  • Multicolour: rank 16 of 34
  • Cost 2: rank 21 of 66
  • Average pick: 5.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

58,290 games56.3 %(all pairs : 55.2 %)
6,570 games52.9 %(all pairs : 55.2 %)
4,462 games51.8 %(all pairs : 55.2 %)
3,748 games51.3 %(all pairs : 55.2 %)
1,995 games53.7 %(all pairs : 55.2 %)

splash

1,500 games55.5 %(all pairs : 55.2 %)

splash

762 games47.6 %(all pairs : 55.2 %)

splash

661 games53.1 %(all pairs : 55.2 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand57.0 %· 10,822 games
All players, card in hand57.6 %· 40,997 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)58.0 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.4 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.1 % · 58,061 games
  • 2 copies55.1 % · 17,497 games
  • 3 copies56.8 % · 3,616 games
  • 4 copies or more59.0 % · 517 games

Win rate since the set came out (card in hand)

  • First two weeks58.3 % · 23,353 games
  • Next two weeks56.5 % · 13,142 games
  • After that57.6 % · 4,502 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/U · 60 %

Played in 7.8% of the decks of the set

Other cards of the same cost and colours

  • Silent Hallcreeper

    25. Silent Hallcreeper

    7.6
  • Oblivious Bookworm

    31. Oblivious Bookworm

    7.4
  • Gremlin Tamer

    35. Gremlin Tamer

    7.3
  • Broodspinner

    36. Broodspinner

    7.2

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.