Hand That Feeds

Common · Creature — Mutant

Pick rating

5.0PlayableRank 180 of 271

Observed strength

54.7%Rank 148 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.0/10).

Why. A 2/2 for two that becomes a 4/2 with menace when attacking if your graveyard holds four card types. A good aggressive start once delirium is on.

Risks. Delirium comes late, and without it this is a plain 2/2. It dies to any blocker or removal.

In the draft. A playable two-drop for an aggressive red deck. Better with spells of varied types and ways to fill the graveyard.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.7 %(set average : 55.9 %)
Card in the opening hand54.3 %(set average : 55.0 %)
Card drawn during the game55.1 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : -0.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)72.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 38 of 91
  • Red: rank 29 of 41
  • Cost 2: rank 55 of 66
  • Average pick: 8.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

58,416 games56.2 %(all pairs : 54.8 %)
55,784 games54.9 %(all pairs : 54.8 %)
35,493 games54.5 %(all pairs : 54.8 %)
8,867 games51.8 %(all pairs : 54.8 %)
4,316 games50.7 %(all pairs : 54.8 %)
2,455 games57.4 %(all pairs : 54.8 %)
1,370 games51.8 %(all pairs : 54.8 %)
1,343 games48.2 %(all pairs : 54.8 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.0 %· 23,831 games
All players, card in hand54.8 %· 82,374 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.5 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.2 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy54.9 % · 116,977 games
  • 2 copies54.8 % · 43,748 games
  • 3 copies55.2 % · 8,299 games
  • 4 copies or more54.9 % · 1,311 games

Win rate since the set came out (card in hand)

  • First two weeks55.1 % · 43,446 games
  • Next two weeks54.4 % · 28,303 games
  • After that54.4 % · 10,625 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

G/R · 66 %B/R · 63 %

Played in 17% of the decks of the set

Other cards of the same cost and colours

  • Fear of Missing Out

    23. Fear of Missing Out

    7.6
  • Arabella, Abandoned Doll

    26. Arabella, Abandoned Doll

    7.5
  • Chainsaw

    28. Chainsaw

    7.4
  • Disturbing Mirth

    29. Disturbing Mirth

    7.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.