Anthropede
Common · Creature — Insect
2.1WeakRank 249 of 271
50.2%Rank 259 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.2/10).
Why. A 3/4 with reach for four, a solid defensive body. When it enters you may discard a card or pay two mana to destroy a Room.
Risks. The destruction only matters if there is a Room to hit. With no target it is a plain 3/4 for four.
In the draft. A late playable for a green deck, especially if you see many Rooms at the table. Don't take it early.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.9 win-rate points
Its place in the set
- Common: rank 85 of 91
- Green: rank 38 of 42
- Cost 4: rank 33 of 41
- Average pick: 11.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.8 % · 43,202 games
- 2 copies50.1 % · 3,501 games
- 3 copies46.3 % · 134 games
Win rate since the set came out (card in hand)
- First two weeks50.5 % · 13,975 games
- Next two weeks49.7 % · 4,308 games
- After that49.3 % · 1,204 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Give In to Violence1,530 games · 49.9 % (instead of 47.0% expected)
- Cackling Slasher1,109 games · 47.6 % (instead of 44.8% expected)
- Valgavoth, Terror Eater761 games · 52.4 % (instead of 49.7% expected)
- Miasma Demon3,119 games · 51.9 % (instead of 49.3% expected)
Cards it wins less with
- Fear of Surveillance2,761 games · 49.0 % (instead of 52.5% expected)
- Unsettling Twins2,726 games · 49.4 % (instead of 52.6% expected)
- Fear of Immobility2,524 games · 48.8 % (instead of 51.9% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




