Found Footage
Common · Artifact — Clue
5.8PlayableRank 113 of 271
54.4%Rank 160 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (5.8/10).
Why. A one-mana artifact Clue that lets you look at opposing face-down creatures, handy against Manifest dread. For two mana it sacrifices to surveil 2 and then draw a card.
Risks. It does nothing immediately and costs three mana in total for a card. It only shines in a deck that wants Delirium or filtering.
In the draft. A late-pick filler; take it for decks that want to fill the graveyard with different card types.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.7 win-rate points
Its place in the set
- Common: rank 15 of 91
- Colourless: rank 6 of 30
- Cost 1: rank 15 of 26
- Average pick: 11.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.5 % · 32,997 games
- 2 copies54.3 % · 2,174 games
- 3 copies50.0 % · 130 games
Win rate since the set came out (card in hand)
- First two weeks54.9 % · 6,736 games
- Next two weeks53.1 % · 6,320 games
- After that53.5 % · 2,243 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Greenhouse // Rickety Gazebo1,552 games · 51.5 % (instead of 47.8% expected)
- Commune with Evil4,705 games · 55.4 % (instead of 52.3% expected)
- Blazemire Verge1,144 games · 55.3 % (instead of 52.2% expected)
Cards it wins less with
- Raucous Carnival1,997 games · 50.3 % (instead of 53.9% expected)
- Irreverent Gremlin2,898 games · 52.4 % (instead of 55.3% expected)
- Unsettling Twins3,420 games · 51.7 % (instead of 54.5% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.



