Killer's Mask
Uncommon · Artifact — Equipment
4.6WeakRank 204 of 271
51.5%Rank 235 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. It brings a body immediately: manifest dread makes a face-down 2/2 and the Equipment attaches to it, granting menace. Afterwards the mask stays around and can give menace to another creature.
Risks. Three mana for a 2/2 with menace is inefficient, and moving the Equipment costs two more. If the creature dies you are left with a modest accessory.
In the draft. Playable in black when you are short on creatures. Do not take it over removal or good creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.2 win-rate points
Its place in the set
- Uncommon: rank 88 of 100
- Black: rank 26 of 42
- Cost 3: rank 45 of 57
- Average pick: 9.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy51.3 % · 24,734 games
- 2 copies49.8 % · 2,229 games
- 3 copies45.3 % · 128 games
Win rate since the set came out (card in hand)
- First two weeks51.4 % · 7,028 games
- Next two weeks50.2 % · 3,589 games
- After that53.7 % · 1,122 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Grievous Wound457 games · 44.9 % (instead of 40.7% expected)
- Altanak, the Thrice-Called2,805 games · 53.9 % (instead of 50.6% expected)
- Cackling Slasher1,994 games · 47.3 % (instead of 44.3% expected)
- Break Down the Door2,501 games · 54.3 % (instead of 51.2% expected)
Cards it wins less with
- Glimmerlight4,152 games · 50.2 % (instead of 52.7% expected)
- Demonic Counsel412 games · 44.7 % (instead of 47.1% expected)
- Dissection Tools1,760 games · 51.1 % (instead of 53.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




