Malevolent Chandelier
Common · Artifact Creature — Construct
2.0WeakRank 261 of 271
51.3%Rank 238 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Not good filler and often gets cut (2.0/10).
Why. A colourless 4/4 flyer for six that fits any deck. For two mana you put a card from a graveyard on the bottom of its owner's library, handy against Delirium.
Risks. Six mana for a 4/4 flyer is expensive, and the ability does nothing for the board. It costs you a full turn.
In the draft. Filler top-end for any deck. Better to take it late, after your real cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.9 win-rate points
Its place in the set
- Common: rank 89 of 91
- Colourless: rank 30 of 30
- Cost 6: rank 14 of 15
- Average pick: 11.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.5 % · 48,828 games
- 2 copies49.1 % · 2,271 games
Win rate since the set came out (card in hand)
- First two weeks51.4 % · 10,081 games
- Next two weeks50.3 % · 8,567 games
- After that52.6 % · 2,931 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- The Tale of Tamiyo206 games · 50.0 % (instead of 45.1% expected)
- Demonic Counsel296 games · 51.4 % (instead of 48.2% expected)
- Kona, Rescue Beastie1,439 games · 51.6 % (instead of 48.6% expected)
- Valgavoth, Terror Eater803 games · 53.3 % (instead of 50.3% expected)
Cards it wins less with
- Most Valuable Slayer2,820 games · 48.4 % (instead of 52.8% expected)
- Clockwork Percussionist2,612 games · 49.8 % (instead of 53.9% expected)
- Glassworks // Shattered Yard5,502 games · 49.4 % (instead of 52.9% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
