Scorching Dragonfire

Common · Instant

Pick rating

6.6GoodRank 68 of 271

Observed strength

57.4%Rank 67 of 269 by win rate, card in hand · set average: 55.9%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the best commons of the format (6.6/10).

Why. A two-mana instant that deals 3 damage to a creature or planeswalker, exiling it if it would die. Efficient, versatile, cheap removal that kills a large share of creatures.

Risks. Three damage does not handle big creatures, and it cannot hit players. An opposing combat trick can blank it.

In the draft. A solid removal common to take in a red deck. Take it over average creatures; it is good in any pairing with red.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game57.4 %(set average : 55.9 %)
Card in the opening hand57.1 %(set average : 55.0 %)
Card drawn during the game57.7 %(set average : 56.6 %)

Gap when it is drawn, against the games where it is not : +2.8 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)92.0 %(set average : 62.0 %)

Its place in the set

  • Common: rank 2 of 91
  • Red: rank 9 of 41
  • Cost 2: rank 24 of 66
  • Average pick: 3.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

77,542 games57.5 %(all pairs : 55.5 %)
67,407 games56.3 %(all pairs : 55.5 %)
45,448 games55.2 %(all pairs : 55.5 %)
30,004 games53.1 %(all pairs : 55.5 %)
7,879 games53.1 %(all pairs : 55.5 %)
6,262 games52.3 %(all pairs : 55.5 %)
4,093 games50.7 %(all pairs : 55.5 %)
3,262 games55.4 %(all pairs : 55.5 %)

splash

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.0 %· 35,158 games
All players, card in hand57.4 %· 126,765 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.8 %(set average : 56.8 %)
Games on the draw, so drawing from the first turn (the deck holds the card)53.2 %(set average : 52.1 %)

Win rate by number of copies in the deck

  • 1 copy55.2 % · 171,638 games
  • 2 copies56.2 % · 67,821 games
  • 3 copies56.2 % · 15,056 games
  • 4 copies or more56.0 % · 2,283 games

Win rate since the set came out (card in hand)

  • First two weeks57.9 % · 73,303 games
  • Next two weeks56.6 % · 39,376 games
  • After that57.1 % · 14,086 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

R/W · 67 %G/R · 63 %

Played in 25% of the decks of the set

Other cards of the same cost and colours

  • Fear of Missing Out

    23. Fear of Missing Out

    7.6
  • Arabella, Abandoned Doll

    26. Arabella, Abandoned Doll

    7.5
  • Chainsaw

    28. Chainsaw

    7.4
  • Disturbing Mirth

    29. Disturbing Mirth

    7.4

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.