Scorching Dragonfire
Common · Instant
6.6GoodRank 68 of 271
57.4%Rank 67 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the best commons of the format (6.6/10).
Why. A two-mana instant that deals 3 damage to a creature or planeswalker, exiling it if it would die. Efficient, versatile, cheap removal that kills a large share of creatures.
Risks. Three damage does not handle big creatures, and it cannot hit players. An opposing combat trick can blank it.
In the draft. A solid removal common to take in a red deck. Take it over average creatures; it is good in any pairing with red.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.8 win-rate points
Its place in the set
- Common: rank 2 of 91
- Red: rank 9 of 41
- Cost 2: rank 24 of 66
- Average pick: 3.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy55.2 % · 171,638 games
- 2 copies56.2 % · 67,821 games
- 3 copies56.2 % · 15,056 games
- 4 copies or more56.0 % · 2,283 games
Win rate since the set came out (card in hand)
- First two weeks57.9 % · 73,303 games
- Next two weeks56.6 % · 39,376 games
- After that57.1 % · 14,086 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Possessed Goat6,931 games · 54.4 % (instead of 52.8% expected)
- Frantic Strength10,808 games · 55.3 % (instead of 53.7% expected)
- Leyline of Resonance249 games · 46.6 % (instead of 45.0% expected)
Cards it wins less with
- Abandoned Campground6,439 games · 50.5 % (instead of 55.6% expected)
- Kaito, Bane of Nightmares1,267 games · 50.0 % (instead of 54.2% expected)
- Hushwood Verge1,654 games · 49.2 % (instead of 53.3% expected)
Where it is played
R/W · 67 %G/R · 63 %
Played in 25% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




