Slavering Branchsnapper
Common · Creature — Lizard
4.4WeakRank 218 of 271
54.2%Rank 165 of 269 by win rate, card in hand · set average: 55.9%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.4/10).
Why. A 7/6 with trample that, when you are short on lands or it is too expensive, can be discarded for two mana to fetch a Forest. It is almost never a dead card.
Risks. Six mana including two green: it is slow, and a 7/6 still dies to good removal or a clever block. The cycling only gets you a land.
In the draft. A decent common for green. Take it mid to late in the pack; one or two copies in a green deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -0.2 win-rate points
Its place in the set
- Common: rank 65 of 91
- Green: rank 34 of 42
- Cost 6: rank 8 of 15
- Average pick: 8.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 142,981 games
- 2 copies54.2 % · 20,412 games
- 3 copies54.6 % · 1,177 games
Win rate since the set came out (card in hand)
- First two weeks54.2 % · 41,462 games
- Next two weeks53.6 % · 23,269 games
- After that53.8 % · 7,987 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Fear of the Dark7,797 games · 52.8 % (instead of 49.4% expected)
- Dazzling Theater // Prop Room748 games · 47.7 % (instead of 44.9% expected)
- Give In to Violence3,715 games · 52.1 % (instead of 49.3% expected)
Cards it wins less with
- Cursed Recording884 games · 46.6 % (instead of 50.8% expected)
- Glimmer Seeker5,076 games · 51.2 % (instead of 55.2% expected)
- Marina Vendrell1,040 games · 40.6 % (instead of 44.0% expected)
Where it is played
B/G · 56 %G/R · 47 %
Played in 16% of the decks of the set
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
