Gristle Glutton
Common · Creature — Goblin Scout
4.8WeakRank 185 of 264
53.8%Rank 170 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.8/10).
Why. A 1/3 for two mana that loots: tap it and pay blight 1 to discard a card and draw one. It blocks well early, then turns extra lands into spells.
Risks. Blight 1 puts a -1/-1 counter on one of your creatures each activation, sometimes on itself, so you pay in bodies. It eventually stops defending much.
In the draft. A support card for a black-red or blue-red deck. Do not take it early, but it fills the curve.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.9 win-rate points
Its place in the set
- Common: rank 31 of 81
- Red: rank 26 of 40
- Cost 2: rank 50 of 72
- Average pick: 8.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.6 % · 48,472 games
- 2 copies54.1 % · 21,299 games
- 3 copies53.8 % · 4,608 games
- 4 copies or more55.2 % · 587 games
Win rate since the set came out (card in hand)
- First two weeks53.6 % · 23,928 games
- Next two weeks55.4 % · 10,494 games
- After that55.2 % · 4,187 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Springleaf Drum815 games · 54.6 % (instead of 49.4% expected)
- Oko, Lorwyn Liege // Oko, Shadowmoor Scion1,077 games · 56.4 % (instead of 52.1% expected)
- Prismatic Undercurrents1,162 games · 51.5 % (instead of 47.2% expected)
Cards it wins less with
- Kinbinding1,577 games · 52.9 % (instead of 56.5% expected)
- Darkness Descends1,119 games · 44.4 % (instead of 47.4% expected)
- Slumbering Walker1,369 games · 53.3 % (instead of 55.6% expected)
Where it is played
B/R · 79 %R/W · 47 %
Played in 14% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




