Pestered Wellguard

Uncommon · Creature — Merfolk Soldier

Pick rating

5.2PlayableRank 160 of 264

Observed strength

54.5%Rank 151 of 264 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. A 3/2 that creates a 1/1 blue and black Faerie creature token with flying each time it becomes tapped. Attacking, or being tapped by an effect, gives you a flying token, and they add up quickly.

Risks. A 3/2 for four mana is a small body, and it dies when attacking into a block. It has to tap to produce anything.

In the draft. A good blue pick, especially for a white-blue deck that taps its creatures. Take it as a value source.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game54.5 %(set average : 55.7 %)
Card in the opening hand53.1 %(set average : 54.5 %)
Card drawn during the game55.4 %(set average : 56.5 %)

Gap when it is drawn, against the games where it is not : +0.5 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)76.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 70 of 100
  • Blue: rank 26 of 41
  • Cost 4: rank 24 of 47
  • Average pick: 5.0 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

30,035 games56.3 %(all pairs : 54.9 %)
3,842 games53.6 %(all pairs : 54.9 %)
1,582 games48.6 %(all pairs : 54.9 %)
757 games49.5 %(all pairs : 54.9 %)
490 games45.7 %(all pairs : 54.9 %)
478 games49.4 %(all pairs : 54.9 %)
340 games45.6 %(all pairs : 54.9 %)
334 games48.2 %(all pairs : 54.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand53.7 %· 4,131 games
All players, card in hand55.1 %· 18,184 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)57.6 %(set average : 57.0 %)
Games on the draw, so drawing from the first turn (the deck holds the card)52.2 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy54.7 % · 32,270 games
  • 2 copies55.8 % · 5,892 games
  • 3 copies54.5 % · 594 games

Win rate since the set came out (card in hand)

  • First two weeks54.9 % · 12,580 games
  • Next two weeks55.4 % · 4,053 games
  • After that55.6 % · 1,551 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

U/W · 34 %

Played in 7.2% of the decks of the set

Other cards of the same cost and colours

  • Champions of the Shoal

    11. Champions of the Shoal

    8.4
  • Glen Elendra's Answer

    19. Glen Elendra's Answer

    7.8
  • Sanar, Innovative First-Year

    49. Sanar, Innovative First-Year

    7.0
  • Twinflame Travelers

    105. Twinflame Travelers

    6.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.