Wild Unraveling
Common · Instant
4.6WeakRank 203 of 264
53.4%Rank 187 of 264 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A two-mana counterspell with an extra cost: pay one more mana or blight 2. It answers any spell, creature or removal alike.
Risks. It is reactive: you hold mana up and develop nothing. Blight 2 damages one of your creatures, and the counter is dead if the opponent plays nothing worth stopping.
In the draft. Playable in a blue control or tempo deck, not a priority. One copy is usually enough.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.0 win-rate points
Its place in the set
- Common: rank 45 of 81
- Blue: rank 35 of 41
- Cost 2: rank 55 of 72
- Average pick: 10.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.7 % · 27,437 games
- 2 copies53.1 % · 4,651 games
- 3 copies48.8 % · 320 games
Win rate since the set came out (card in hand)
- First two weeks53.7 % · 11,225 games
- Next two weeks54.5 % · 2,904 games
- After that52.3 % · 1,032 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Slumbering Walker1,301 games · 58.4 % (instead of 54.6% expected)
- Voracious Tome-Skimmer5,504 games · 51.7 % (instead of 48.0% expected)
- Nightmare Sower2,851 games · 51.4 % (instead of 47.8% expected)
- Bark of Doran371 games · 51.8 % (instead of 49.1% expected)
Cards it wins less with
- Lavaleaper167 games · 41.9 % (instead of 45.8% expected)
- Rimefire Torque254 games · 40.2 % (instead of 43.6% expected)
- Harmonized Crescendo2,067 games · 48.4 % (instead of 51.3% expected)
Where it is played
B/U · 63 %
Played in 6.3% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




