Kavaron, Memorial World
Mythic · Land — Planet
7.4Very goodRank 29 of 261
57.6%Rank 62 of 287 by win rate, card in hand · set average: 56.0%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good mythic of the format (7.4/10).
Why. A Planet land that enters tapped and taps for red mana. After Station reaches 12 counters, for two mana including a red one it can sacrifice a land to make a 2/2 colorless Robot artifact creature token and give your creatures +1/+0 and haste.
Risks. It enters tapped, which costs tempo, and it only makes red mana. Station to 12 is slow, and sacrificing a land on each activation is costly.
In the draft. A land for a red deck if you have room: a red source with a bit of utility. Do not take it over good spells.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Mythic: rank 6 of 20
- Colourless: rank 3 of 30
- Cost 0: rank 1 of 12
- Average pick: 3.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks58.3 % · 2,795 games
- Next two weeks56.8 % · 1,581 games
- After that55.1 % · 497 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Ragost, Deft Gastronaut314 games · 57.0 % (instead of 52.6% expected)
- Tannuk, Steadfast Second463 games · 59.8 % (instead of 55.9% expected)
- Galvanizing Sawship1,165 games · 56.5 % (instead of 52.9% expected)
- Biotech Specialist946 games · 61.7 % (instead of 58.3% expected)
Cards it wins less with
- Mechan Navigator645 games · 51.6 % (instead of 56.0% expected)
- Drill Too Deep335 games · 46.0 % (instead of 50.3% expected)
- Uthros Psionicist578 games · 52.6 % (instead of 56.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




