Extravagant Replication

Rare · Enchantment

Pick rating

5.2PlayableRank 164 of 271

Observed strength

52.2%Rank 206 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.2/10).

Why. At the beginning of your upkeep, you create a token copy of another nonland permanent you control. With a good creature or one with an enters effect, the value stacks up every turn.

Risks. Six mana for an enchantment that does nothing the turn you play it. You need to survive, have a good permanent to copy, and avoid removal on it.

In the draft. A mid-to-late pack pick for a blue control deck with strong permanents. Not a priority.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game52.2 %(set average : 55.7 %)
Card in the opening hand48.0 %(set average : 54.8 %)
Card drawn during the game54.6 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +1.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)67.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 50 of 60
  • Blue: rank 27 of 44
  • Cost 6: rank 10 of 18
  • Average pick: 4.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

6,388 games52.1 %(all pairs : 51.4 %)
6,115 games54.1 %(all pairs : 51.4 %)
4,156 games50.1 %(all pairs : 51.4 %)
2,944 games48.6 %(all pairs : 51.4 %)
733 games48.7 %(all pairs : 51.4 %)
465 games46.7 %(all pairs : 51.4 %)
267 games50.9 %(all pairs : 51.4 %)
212 games49.1 %(all pairs : 51.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.3 %· 2,106 games
All players, card in hand52.1 %· 10,096 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)51.9 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.9 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy51.6 % · 21,553 games
  • 2 copies46.8 % · 603 games

Win rate since the set came out (card in hand)

  • First two weeks51.9 % · 6,423 games
  • Next two weeks52.2 % · 3,154 games
  • After that53.4 % · 519 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Curator of Destinies

    4. Curator of Destinies

    9.0
  • Self-Reflection

    139. Self-Reflection

    5.6
  • Muldrotha, the Gravetide

    181. Muldrotha, the Gravetide

    5.0
  • Niv-Mizzet, Visionary

    236. Niv-Mizzet, Visionary

    4.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.