Solemn Simulacrum
Rare · Artifact Creature — Golem
6.8GoodRank 56 of 271
56.7%Rank 83 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.8/10).
Why. A 2/2 Golem for four that fetches a basic land onto the battlefield tapped, then lets you draw a card when it dies. It ramps your mana, fixes your colors and never loses value.
Risks. Its 2/2 body is small for four mana. It has little impact on the board and ramps less late in the game.
In the draft. A solid value pick for any deck, especially three-color or splash decks. Not a priority, but never dead in your deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +4.0 win-rate points
Its place in the set
- Rare: rank 27 of 60
- Colourless: rank 5 of 31
- Cost 4: rank 11 of 44
- Average pick: 1.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.1 % · 38,050 games
- 2 copies54.2 % · 1,028 games
Win rate since the set came out (card in hand)
- First two weeks56.2 % · 10,697 games
- Next two weeks57.3 % · 5,538 games
- After that55.9 % · 744 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Extravagant Replication1,402 games · 56.1 % (instead of 51.0% expected)
- Chandra, Flameshaper1,211 games · 59.5 % (instead of 55.8% expected)
- Rise of the Dark Realms542 games · 54.8 % (instead of 51.3% expected)
- Archmage of Runes1,928 games · 56.3 % (instead of 53.1% expected)
Cards it wins less with
- Wind-Scarred Crag2,356 games · 51.1 % (instead of 53.9% expected)
- Fishing Pole228 games · 44.3 % (instead of 46.8% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.


