Fake Your Own Death

Common · Instant

Pick rating

5.6PlayableRank 131 of 271

Observed strength

55.8%Rank 103 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (5.6/10).

Why. An instant that gives a creature +2/+0 until end of turn and returns it tapped if it dies, plus a Treasure token. It is a good combat trick that blanks removal or wins a trade.

Risks. It does nothing without a creature and only protects for the turn; exile or bounce effects get around it. The creature returns tapped.

In the draft. A good black common, stronger in a creature-heavy deck. Take it mid-pack and look for creatures of value alongside.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game55.8 %(set average : 55.7 %)
Card in the opening hand53.7 %(set average : 54.8 %)
Card drawn during the game57.2 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)58.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 24 of 90
  • Black: rank 20 of 43
  • Cost 2: rank 27 of 57
  • Average pick: 8.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

46,777 games55.2 %(all pairs : 54.6 %)
32,494 games55.4 %(all pairs : 54.6 %)
27,564 games54.5 %(all pairs : 54.6 %)
12,146 games51.3 %(all pairs : 54.6 %)
3,477 games56.3 %(all pairs : 54.6 %)
1,173 games50.8 %(all pairs : 54.6 %)
785 games52.0 %(all pairs : 54.6 %)
583 games44.6 %(all pairs : 54.6 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand54.9 %· 14,250 games
All players, card in hand55.8 %· 57,913 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.0 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.1 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy54.6 % · 110,396 games
  • 2 copies54.2 % · 15,953 games
  • 3 copies53.2 % · 1,010 games

Win rate since the set came out (card in hand)

  • First two weeks55.7 % · 35,664 games
  • Next two weeks56.1 % · 19,149 games
  • After that55.3 % · 3,100 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/W · 47 %B/R · 46 %

Played in 16% of the decks of the set

Other cards of the same cost and colours

  • Tinybones, Bauble Burglar

    38. Tinybones, Bauble Burglar

    7.2
  • Vampire Gourmand

    69. Vampire Gourmand

    6.6
  • Zul Ashur, Lich Lord

    109. Zul Ashur, Lich Lord

    6.0
  • Pilfer

    135. Pilfer

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.