Time Stop
Rare · Instant
3.8WeakRank 244 of 271
47.5%Rank 264 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A six-mana instant that ends the turn: all spells and abilities are exiled and damage heals. Cast on the opponent's turn, it cuts short their combat and the rest of their turn. It does nothing for your own board.
Risks. Six mana with two blue for one turn of breathing room and no lasting effect. A draft deck that isn't already in control can't afford the tempo loss.
In the draft. Avoid in most decks. Only take it late for a blue control deck.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.8 win-rate points
Its place in the set
- Rare: rank 57 of 60
- Blue: rank 39 of 44
- Cost 6: rank 14 of 18
- Average pick: 7.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy48.9 % · 10,388 games
- 2 copies46.7 % · 535 games
Win rate since the set came out (card in hand)
- First two weeks47.4 % · 3,561 games
- Next two weeks48.5 % · 1,170 games
- After that43.0 % · 142 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Burnished Hart702 games · 47.4 % (instead of 43.1% expected)
- Make Your Move898 games · 52.7 % (instead of 48.9% expected)
- Infestation Sage962 games · 52.6 % (instead of 49.2% expected)
- Cathar Commando990 games · 53.0 % (instead of 49.8% expected)
Cards it wins less with
- Beast-Kin Ranger707 games · 45.5 % (instead of 48.5% expected)
- Angel of Finality586 games · 47.3 % (instead of 49.8% expected)
- Solemn Simulacrum666 games · 46.1 % (instead of 48.4% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




