High-Society Hunter

Rare · Creature — Vampire Noble

Pick rating

6.8GoodRank 54 of 271

Observed strength

58.7%Rank 35 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A very good rare of the format (6.8/10).

Why. A 5/3 flier for five that can sacrifice another creature when it attacks to gain a +1/+1 counter. Whenever another nontoken creature dies, yours or the opponent's, you draw a card.

Risks. It needs two black mana, and its toughness of 3 makes it vulnerable to removal. Sacrificing a nontoken creature draws you a card, but still costs you a body.

In the draft. A very good black rare for a deck that trades a lot. The black pairs with white, blue or red play it well.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.7 %(set average : 55.7 %)
Card in the opening hand56.4 %(set average : 54.8 %)
Card drawn during the game60.2 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +6.0 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)93.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 26 of 60
  • Black: rank 6 of 43
  • Cost 5: rank 6 of 27
  • Average pick: 1.7 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

14,537 games56.9 %(all pairs : 55.3 %)
11,023 games54.6 %(all pairs : 55.3 %)
9,628 games56.4 %(all pairs : 55.3 %)
5,976 games53.1 %(all pairs : 55.3 %)
1,379 games58.4 %(all pairs : 55.3 %)
417 games44.1 %(all pairs : 55.3 %)
318 games52.8 %(all pairs : 55.3 %)
258 games48.1 %(all pairs : 55.3 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.5 %· 4,825 games
All players, card in hand58.6 %· 20,029 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)56.0 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)54.7 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy55.2 % · 42,934 games
  • 2 copies57.9 % · 1,907 games

Win rate since the set came out (card in hand)

  • First two weeks58.7 % · 12,841 games
  • Next two weeks58.4 % · 6,261 games
  • After that59.3 % · 927 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Bloodthirsty Conqueror

    17. Bloodthirsty Conqueror

    8.0
  • Blasphemous Edict

    22. Blasphemous Edict

    7.6
  • Tragic Banshee

    97. Tragic Banshee

    6.1
  • Consuming Aberration

    174. Consuming Aberration

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.