Tragic Banshee

Uncommon · Creature — Spirit

Pick rating

6.1PlayableRank 97 of 271

Observed strength

58.2%Rank 45 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

Good playable that always makes the cut (6.1/10).

Why. A five-mana 5/3 whose arrival gives -1/-1 to an opposing creature, or -13/-13 if a creature died this turn. With Morbid on, it is removal and a big body in one card.

Risks. If nothing died this turn the -1/-1 kills almost nothing. You have to set it up with a combat or a sacrifice.

In the draft. A good black card: take it fairly high. It works in every black deck, especially with trades or sacrifices.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game58.2 %(set average : 55.7 %)
Card in the opening hand55.6 %(set average : 54.8 %)
Card drawn during the game59.8 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +4.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)91.0 %(set average : 61.0 %)

Its place in the set

  • Uncommon: rank 36 of 101
  • Black: rank 18 of 43
  • Cost 5: rank 11 of 27
  • Average pick: 3.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

29,992 games56.5 %(all pairs : 55.5 %)
26,191 games55.7 %(all pairs : 55.5 %)
21,873 games56.3 %(all pairs : 55.5 %)
12,901 games53.1 %(all pairs : 55.5 %)
2,803 games57.2 %(all pairs : 55.5 %)
1,144 games50.3 %(all pairs : 55.5 %)
1,090 games52.8 %(all pairs : 55.5 %)
527 games50.1 %(all pairs : 55.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand56.4 %· 11,501 games
All players, card in hand58.2 %· 45,920 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.8 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.2 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy55.3 % · 86,702 games
  • 2 copies56.7 % · 12,137 games
  • 3 copies58.1 % · 883 games

Win rate since the set came out (card in hand)

  • First two weeks57.9 % · 29,075 games
  • Next two weeks58.8 % · 14,615 games
  • After that57.8 % · 2,230 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Where it is played

B/G · 32 %B/R · 32 %

Played in 12% of the decks of the set

Other cards of the same cost and colours

  • Bloodthirsty Conqueror

    17. Bloodthirsty Conqueror

    8.0
  • Blasphemous Edict

    22. Blasphemous Edict

    7.6
  • High-Society Hunter

    54. High-Society Hunter

    6.8
  • Consuming Aberration

    174. Consuming Aberration

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.