Blasphemous Edict

Rare · Sorcery

Pick rating

7.6Very goodRank 22 of 271

Observed strength

59.4%Rank 24 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

One of the very best rares of the format (7.6/10).

Why. A five-mana sorcery that makes each player sacrifice thirteen creatures, which is almost a full sweeper. If there are thirteen or more creatures on the battlefield, you may pay a black mana instead. It resets the board when you are behind.

Risks. It hits your own creatures too, so it is poor in an aggressive deck. Five mana is a lot, and it is dead when you are ahead on board.

In the draft. An interesting pick for a black control deck. Avoid it in a deck full of creatures.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game59.4 %(set average : 55.7 %)
Card in the opening hand56.4 %(set average : 54.8 %)
Card drawn during the game61.3 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +6.6 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)90.0 %(set average : 61.0 %)

Its place in the set

  • Rare: rank 14 of 60
  • Black: rank 3 of 43
  • Cost 5: rank 4 of 27
  • Average pick: 2.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

14,461 games57.1 %(all pairs : 55.5 %)
13,110 games56.1 %(all pairs : 55.5 %)
8,136 games55.6 %(all pairs : 55.5 %)
5,540 games52.9 %(all pairs : 55.5 %)
1,273 games57.4 %(all pairs : 55.5 %)
658 games48.2 %(all pairs : 55.5 %)
592 games50.7 %(all pairs : 55.5 %)
239 games48.5 %(all pairs : 55.5 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand59.3 %· 5,362 games
All players, card in hand59.4 %· 20,309 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.4 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)55.6 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy55.5 % · 43,113 games
  • 2 copies56.8 % · 2,099 games

Win rate since the set came out (card in hand)

  • First two weeks59.2 % · 12,608 games
  • Next two weeks59.3 % · 6,647 games
  • After that61.9 % · 1,054 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Bloodthirsty Conqueror

    17. Bloodthirsty Conqueror

    8.0
  • High-Society Hunter

    54. High-Society Hunter

    6.8
  • Tragic Banshee

    97. Tragic Banshee

    6.1
  • Consuming Aberration

    174. Consuming Aberration

    5.0

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.