Involuntary Employment
Common · Sorcery
5.4PlayableRank 150 of 271
55.7%Rank 107 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (5.4/10).
Why. You take a creature until end of turn, untap it, give it haste, and create a Treasure token. You attack with it, then sacrifice it or throw it into a block.
Risks. For four mana, the opponent gets the creature back at end of turn unless you can sacrifice it. The Treasure only partly makes up for it.
In the draft. A fair red pick for decks with sacrifice outlets or an aggressive plan. Otherwise, a mid-to-late pack pick.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +1.3 win-rate points
Its place in the set
- Common: rank 35 of 90
- Red: rank 21 of 43
- Cost 4: rank 25 of 44
- Average pick: 9.9 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 38,404 games
- 2 copies55.3 % · 17,041 games
- 3 copies56.3 % · 4,602 games
- 4 copies or more54.5 % · 1,190 games
Win rate since the set came out (card in hand)
- First two weeks55.7 % · 19,809 games
- Next two weeks55.3 % · 9,634 games
- After that55.7 % · 1,495 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Exsanguinate438 games · 54.8 % (instead of 48.9% expected)
- Swiftfoot Boots766 games · 51.2 % (instead of 48.3% expected)
- Revenge of the Rats2,458 games · 53.8 % (instead of 51.7% expected)
Cards it wins less with
- Thousand-Year Storm192 games · 34.9 % (instead of 42.0% expected)
- Swiftblade Vindicator1,363 games · 49.7 % (instead of 54.6% expected)
- Balmor, Battlemage Captain2,716 games · 48.9 % (instead of 53.2% expected)
Where it is played
B/R · 87 %
Played in 7.7% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




