Jungle Hollow

Common · Land

Pick rating

5.4PlayableRank 151 of 271

Observed strength

53.2%Rank 186 of 274 by win rate, card in hand · set average: 55.7%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A black-green dual land that enters tapped and gains 1 life. It smooths the mana of a black-green deck.

Risks. It enters tapped, so a turn of tempo is lost. Useless outside its two colours.

In the draft. Take it late if you are black-green. After any playable.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.2 %(set average : 55.7 %)
Card in the opening hand53.9 %(set average : 54.8 %)
Card drawn during the game52.6 %(set average : 56.4 %)

Gap when it is drawn, against the games where it is not : +2.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)46.0 %(set average : 61.0 %)

Its place in the set

  • Common: rank 36 of 90
  • Colourless: rank 15 of 31
  • Cost 0: rank 10 of 14
  • Average pick: 9.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

23,489 games52.2 %(all pairs : 51.4 %)
5,212 games52.8 %(all pairs : 51.4 %)
5,004 games52.3 %(all pairs : 51.4 %)
3,704 games50.7 %(all pairs : 51.4 %)
3,305 games48.3 %(all pairs : 51.4 %)
3,042 games51.9 %(all pairs : 51.4 %)
2,361 games50.0 %(all pairs : 51.4 %)
1,376 games50.0 %(all pairs : 51.4 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand51.4 %· 5,138 games
All players, card in hand52.8 %· 23,496 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)52.0 %(set average : 55.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)50.8 %(set average : 53.5 %)

Win rate by number of copies in the deck

  • 1 copy51.4 % · 45,855 games
  • 2 copies51.6 % · 6,503 games

Win rate since the set came out (card in hand)

  • First two weeks52.4 % · 15,181 games
  • Next two weeks53.3 % · 7,119 games
  • After that54.0 % · 1,196 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Soulstone Sanctuary

    49. Soulstone Sanctuary

    7.0
  • Rogue's Passage

    110. Rogue's Passage

    5.9
  • Dismal Backwater

    130. Dismal Backwater

    5.6
  • Scoured Barrens

    138. Scoured Barrens

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.