Abyssal Harvester
Rare · Creature — Demon Warlock
6.9GoodRank 51 of 271
55.8%Rank 104 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A very good rare of the format (6.9/10).
Why. A 3/2 for three that taps to exile a creature card put into a graveyard this turn and create a token copy of it. After a combat where creatures die, it grabs the best one.
Risks. It needs two black mana, its 3/2 body is fragile, and it must be untapped to use its ability, so it does nothing the turn it arrives. The ability does nothing until a creature has died this turn.
In the draft. A middling pick in black, better in a deck full of trades. Take it after removal and good creatures.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +2.9 win-rate points
Its place in the set
- Rare: rank 25 of 60
- Black: rank 5 of 43
- Cost 3: rank 17 of 69
- Average pick: 2.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.1 % · 38,576 games
- 2 copies54.5 % · 1,674 games
Win rate since the set came out (card in hand)
- First two weeks56.0 % · 11,515 games
- Next two weeks54.6 % · 5,670 games
- After that58.5 % · 860 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Self-Reflection1,035 games · 56.3 % (instead of 52.6% expected)
- Solemn Simulacrum2,230 games · 55.6 % (instead of 53.7% expected)
- Fleeting Distraction4,781 games · 55.6 % (instead of 53.8% expected)
- Tolarian Terror3,741 games · 53.9 % (instead of 52.0% expected)
Cards it wins less with
- Beast-Kin Ranger2,330 games · 50.6 % (instead of 53.9% expected)
- Llanowar Elves2,819 games · 51.1 % (instead of 54.1% expected)
- Cackling Prowler2,200 games · 50.6 % (instead of 53.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




