Stromkirk Bloodthief
Uncommon · Creature — Vampire Rogue
4.2WeakRank 228 of 271
52.5%Rank 197 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A three-mana 2/2 that puts a +1/+1 counter on a Vampire you control at the beginning of your end step if an opponent lost life this turn. It can target itself and grows if you connect.
Risks. It needs the opponent to lose life, so you must attack or drain. Without that it stays a plain 2/2, vulnerable to removal.
In the draft. A card for an aggressive black deck, especially with other Vampires. Elsewhere it is average filler, to take after safer cards.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +0.7 win-rate points
Its place in the set
- Uncommon: rank 84 of 101
- Black: rank 35 of 43
- Cost 3: rank 57 of 69
- Average pick: 7.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.4 % · 34,148 games
- 2 copies51.9 % · 4,959 games
- 3 copies50.4 % · 403 games
Win rate since the set came out (card in hand)
- First two weeks53.1 % · 11,801 games
- Next two weeks51.4 % · 5,309 games
- After that51.3 % · 768 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Midnight Snack1,685 games · 50.2 % (instead of 47.4% expected)
- Authority of the Consuls920 games · 52.1 % (instead of 49.8% expected)
- Exsanguinate1,330 games · 48.8 % (instead of 46.6% expected)
- Revenge of the Rats2,640 games · 51.7 % (instead of 49.4% expected)
Cards it wins less with
- Fleeting Distraction2,266 games · 49.6 % (instead of 52.0% expected)
- Lathril, Blade of the Elves833 games · 44.3 % (instead of 46.4% expected)
- Youthful Valkyrie2,368 games · 51.6 % (instead of 53.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




