Wildwood Scourge
Uncommon · Creature — Hydra
4.2WeakRank 230 of 271
51.4%Rank 226 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.2/10).
Why. A flexible-cost creature that enters with X +1/+1 counters and gets another whenever one or more counters are put on another non-Hydra creature you control. It adapts to your curve and grows in a counters deck.
Risks. Without other counters it costs one more mana than its size, which is pricey. It is fragile to removal, and its growth depends on other cards.
In the draft. A fair card for a green +1/+1 counters deck. In a deck without those effects it is pricey filler, to take late.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.6 win-rate points
Its place in the set
- Uncommon: rank 86 of 101
- Green: rank 37 of 43
- Cost 1: rank 25 of 28
- Average pick: 6.4 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy52.3 % · 29,366 games
- 2 copies52.6 % · 3,912 games
- 3 copies52.4 % · 254 games
Win rate since the set came out (card in hand)
- First two weeks50.4 % · 9,613 games
- Next two weeks52.9 % · 4,353 games
- After that51.5 % · 639 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Twinblade Blessing541 games · 52.1 % (instead of 47.3% expected)
- Swiftfoot Boots810 games · 49.5 % (instead of 46.2% expected)
- Doubling Season718 games · 46.2 % (instead of 43.1% expected)
Cards it wins less with
- Hungry Ghoul2,050 games · 46.8 % (instead of 52.2% expected)
- Burglar Rat2,086 games · 49.8 % (instead of 52.9% expected)
- Uncharted Voyage1,778 games · 49.7 % (instead of 52.8% expected)
Where it is played
G/W · 25 %
Played in 4.4% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




