Spitfire Lagac
Common · Creature — Lizard
3.8WeakRank 243 of 271
48.5%Rank 254 of 274 by win rate, card in hand · set average: 55.7%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (3.8/10).
Why. A 3/4 for four mana, which blocks well, with Landfall that deals 1 damage to each opponent whenever a land enters. A solid body that adds a little reach each turn.
Risks. The damage is slow and won't win on its own. With no land to play it does nothing, and it dies to removal like anything else.
In the draft. Reasonable red filler for a midrange deck. Take it around the middle of the pack.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -2.7 win-rate points
Its place in the set
- Common: rank 77 of 90
- Red: rank 40 of 43
- Cost 4: rank 39 of 44
- Average pick: 12.2 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy50.0 % · 8,969 games
- 2 copies51.2 % · 1,301 games
- 3 copies44.0 % · 109 games
Win rate since the set came out (card in hand)
- First two weeks48.6 % · 3,269 games
- Next two weeks48.1 % · 1,071 games
- After that54.9 % · 144 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Hidetsugu's Second Rite858 games · 54.0 % (instead of 50.1% expected)
- Make Your Move796 games · 53.9 % (instead of 50.1% expected)
- Kellan, Planar Trailblazer1,411 games · 55.6 % (instead of 52.0% expected)
- Quick-Draw Katana604 games · 51.5 % (instead of 48.0% expected)
Cards it wins less with
- Run Away Together529 games · 40.5 % (instead of 46.8% expected)
- Uncharted Voyage846 games · 45.9 % (instead of 50.4% expected)
- Refute801 games · 46.6 % (instead of 50.7% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




