The Gold Saucer

Uncommon · Land — Town

Pick rating

5.4PlayableRank 168 of 294

Observed strength

53.3%Rank 243 of 341 by win rate, card in hand · set average: 56.4%

How are these measures computed?

Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.

Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).

A solid playable that rarely gets cut (5.4/10).

Why. A colorless land that, for two mana and tapping it, flips a coin and creates a Treasure token if you win. For three mana, tapping it and sacrificing two artifacts, you draw a card. A mana sink for a deck with artifacts.

Risks. It only taps for colorless mana, the effect is slow and depends on a coin flip. Without artifacts it is weak.

In the draft. Play it only in an artifact or Treasure deck. Otherwise do not take it over your playables.

Win rate of the card

Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.

Card in hand at some point in the game53.3 %(set average : 56.4 %)
Card in the opening hand52.4 %(set average : 55.2 %)
Card drawn during the game53.8 %(set average : 57.2 %)

Gap when it is drawn, against the games where it is not : +1.4 win-rate points

How often it ends up in the deck once drafted by a strong player (not a win rate)24.0 %(set average : 62.0 %)

Its place in the set

  • Uncommon: rank 65 of 110
  • Colourless: rank 16 of 44
  • Cost 0: rank 12 of 23
  • Average pick: 11.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)

Win rate by colour pair

Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.

2,834 games53.5 %(all pairs : 52.9 %)
2,282 games54.8 %(all pairs : 52.9 %)
2,200 games55.6 %(all pairs : 52.9 %)
2,156 games52.2 %(all pairs : 52.9 %)
1,594 games52.3 %(all pairs : 52.9 %)
1,484 games54.1 %(all pairs : 52.9 %)
1,065 games52.3 %(all pairs : 52.9 %)
961 games50.3 %(all pairs : 52.9 %)

Win rate: strong players and all players

Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.

Strong players (diamond and mythic ranks), card in hand52.8 %· 1,766 games
All players, card in hand53.4 %· 8,233 games

Win rate on the play and on the draw

Games on the play (the deck holds the card)55.9 %(set average : 58.6 %)
Games on the draw, so drawing from the first turn (the deck holds the card)49.9 %(set average : 52.9 %)

Win rate by number of copies in the deck

  • 1 copy53.0 % · 18,489 games
  • 2 copies48.8 % · 580 games

Win rate since the set came out (card in hand)

  • First two weeks53.3 % · 4,800 games
  • Next two weeks54.8 % · 2,619 games
  • After that49.9 % · 814 games

Win rate alongside other cards

Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.

Cards it wins more with

Cards it wins less with

Other cards of the same cost and colours

  • Balamb Garden, SeeD Academy // Balamb Garden, Airborne

    67. Balamb Garden, SeeD Academy // Balamb Garden, Airborne

    6.6
  • Zanarkand, Ancient Metropolis // Lasting Fayth

    118. Zanarkand, Ancient Metropolis // Lasting Fayth

    6.0
  • Adventurer's Inn

    122. Adventurer's Inn

    5.8
  • Eden, Seat of the Sanctum

    142. Eden, Seat of the Sanctum

    5.6

Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.