Iron Hills Stalwart
Common · Creature — Dwarf Warrior
1.4WeakRank 188 of 188
51.2%Rank 155 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Almost unplayable and mostly sideboard material (1.4/10).
Why. A 4/5 with reach and trample for five mana: it blocks in the air and attacks with good stats. When it enters, it can also move an Equipment you control onto a creature, which adds value in a deck full of Equipment.
Risks. Without Equipment, the enter effect does nothing, and it's just a big body waiting around. It's slow at five mana, and removal sends it to the graveyard with no gain.
In the draft. A red common that is only interesting in a deck with Equipment; take it at the very end. In a deck with no Equipment, it's still playable as a big defensive creature.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -3.2 win-rate points
Its place in the set
- Common: rank 65 of 65
- Red: rank 29 of 29
- Cost 5: rank 21 of 21
- Average pick: 10.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy54.0 % · 19,840 games
- 2 copies53.6 % · 2,388 games
- 3 copies50.8 % · 118 games
Win rate since the set came out (card in hand)
- First two weeks51.7 % · 7,277 games
- Next two weeks51.4 % · 1,423 games
- After that52.5 % · 949 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- My Precious // Allure of Power1,183 games · 54.7 % (instead of 49.5% expected)
- Sting, Bilbo's Sword1,207 games · 53.2 % (instead of 49.3% expected)
- Bilbo's Gambit432 games · 51.4 % (instead of 47.9% expected)
- Orcrist, Goblin-cleaver847 games · 50.9 % (instead of 48.7% expected)
Cards it wins less with
- The Queen of Dale740 games · 50.7 % (instead of 53.9% expected)
- Gathering of Darkness1,529 games · 50.7 % (instead of 53.8% expected)
- Along the Crooked Way493 games · 48.5 % (instead of 51.4% expected)
Where it is played
R/W · 45 %
Played in 7.1% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




