Bolg of the North
Uncommon · Legendary Creature — Goblin Soldier
4.6WeakRank 141 of 188
54.5%Rank 103 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A solid playable that rarely gets cut (4.6/10).
Why. A five-mana 5/5 is already a good body. When it enters, you may sacrifice another creature: Bolg then deals damage equal to the sacrificed creature's power to another creature. If excess damage was dealt, you amass Goblins for that excess (counters on an Army, created if needed).
Risks. You need a creature to sacrifice, which costs you a card. Without a sacrifice, it is a plain 5/5: fine, but without an effect. Legendary, black and red.
In the draft. A good body for a black-red deck, with or without the sacrifice. Take it as a reliable five-drop that becomes removal if you have a creature to sacrifice.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.1 win-rate points
Its place in the set
- Uncommon: rank 43 of 55
- Multicolour: rank 24 of 26
- Cost 5: rank 13 of 21
- Average pick: 5.3 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
splash
splash
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy56.4 % · 26,993 games
- 2 copies54.2 % · 4,669 games
- 3 copies51.3 % · 226 games
Win rate since the set came out (card in hand)
- First two weeks54.8 % · 10,574 games
- Next two weeks56.1 % · 1,949 games
- After that55.1 % · 1,162 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Supper for Spiders224 games · 50.0 % (instead of 45.9% expected)
- Inside Information1,028 games · 54.4 % (instead of 52.6% expected)
- My Precious // Allure of Power1,933 games · 53.3 % (instead of 51.6% expected)
- The Misty Mountains Cold2,534 games · 57.4 % (instead of 56.1% expected)
Cards it wins less with
- The Arkenstone // Seek the Heart800 games · 53.0 % (instead of 57.8% expected)
- Iron Hills1,765 games · 51.9 % (instead of 55.8% expected)
- Orcrist, Goblin-cleaver369 games · 47.7 % (instead of 50.8% expected)
Where it is played
B/R · 51 %
Played in 9.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




