The Arkenstone // Seek the Heart
Mythic · Legendary Artifact // Sorcery — Adventure
9.0BombRank 3 of 188
60.6%Rank 19 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
One of the 3 best cards of the set (9.0/10).
Why. Two cards in one. Seek the Heart, a three-mana sorcery with one white mana, searches your library for a legendary creature, then the Arkenstone stays castable from exile. The five-mana artifact gives all your creatures +1/+1 and draws you a card at each of your end steps: permanent advantage.
Risks. The tutor is only as good as the legendary creatures in your deck. The five-mana artifact does nothing to the board the turn it lands, and a deck with few creatures gets little out of it.
In the draft. High pick in white decks: the first half is white, the second can be cast with any colors. Look for legendary creatures so the tutor actually finds your best card.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +5.9 win-rate points
Its place in the set
- Mythic: rank 3 of 15
- Colourless: rank 1 of 22
- Cost 5: rank 1 of 21
- Average pick: 1.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate since the set came out (card in hand)
- First two weeks59.8 % · 3,463 games
- Next two weeks62.0 % · 930 games
- After that60.3 % · 639 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Esgaroth Garrison1,261 games · 60.9 % (instead of 56.7% expected)
- Fíli the Pathfinder707 games · 65.1 % (instead of 61.3% expected)
- Lake-town Lookout816 games · 57.1 % (instead of 53.7% expected)
- Sound the Trumpets762 games · 59.1 % (instead of 55.7% expected)
Cards it wins less with
- Bolg of the North800 games · 53.0 % (instead of 57.8% expected)
- Beorn's Hospitality715 games · 51.3 % (instead of 55.8% expected)
- Nasty Little Rabbit1,022 games · 55.1 % (instead of 58.7% expected)
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.
