Confusticate and Bebother
Common · Instant
4.5WeakRank 146 of 188
54.0%Rank 112 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
A good playable, but is sometimes cut (4.5/10).
Why. A flexible three-mana spell: conditional counterspell or card filtering. If the opponent is short on mana in the midgame, the counter often goes through. Otherwise, drawing two cards then discarding one improves your hand without costing a card.
Risks. The counter is easy to get around for an opponent with four mana open: it's weak late and better early. The draw mode doesn't net a card and doesn't change the board.
In the draft. A playable for a blue control or tempo deck, never a priority. Take it mid-pack; one or two copies are enough.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.6 win-rate points
Its place in the set
- Common: rank 44 of 65
- Blue: rank 19 of 28
- Cost 3: rank 38 of 46
- Average pick: 9.8 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.2 % · 29,769 games
- 2 copies51.6 % · 8,246 games
- 3 copies50.7 % · 974 games
- 4 copies or more50.0 % · 132 games
Win rate since the set came out (card in hand)
- First two weeks53.5 % · 14,606 games
- Next two weeks54.6 % · 4,009 games
- After that54.8 % · 2,534 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glamdring, Foe-hammer // Gleam of Death319 games · 40.8 % (instead of 37.2% expected)
- Moment of Glory3,733 games · 52.7 % (instead of 49.1% expected)
- Thranduil, the Elvenking542 games · 48.2 % (instead of 44.7% expected)
- Gleaming Splendor238 games · 43.3 % (instead of 39.9% expected)
Cards it wins less with
- Orcrist, Goblin-cleaver373 games · 44.0 % (instead of 47.6% expected)
- Crude Bent Blade3,241 games · 50.8 % (instead of 54.4% expected)
- Bilbo's Deadly Slice2,377 games · 50.2 % (instead of 53.7% expected)
Where it is played
R/U · 42 %U/W · 40 %
Played in 13% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




