Sound the Trumpets
Uncommon · Instant
6.0PlayableRank 73 of 188
55.4%Rank 84 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Good playable that always makes the cut (6.0/10).
Why. A universal counterspell: it stops any spell. If the countered spell costs two mana or less, you also recruit: draw then discard; if you discard a nonland card, you create a 1/1 white Human Soldier token.
Risks. It costs three mana including two blue and is purely reactive: leaving three mana open costs you your own turn.
In the draft. Playable in a patient blue deck, not a card to take early. One or two copies are enough.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : +3.9 win-rate points
Its place in the set
- Uncommon: rank 23 of 55
- Blue: rank 8 of 28
- Cost 3: rank 21 of 46
- Average pick: 9.1 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.8 % · 15,020 games
- 2 copies55.3 % · 2,253 games
- 3 copies52.2 % · 134 games
Win rate since the set came out (card in hand)
- First two weeks56.1 % · 6,470 games
- Next two weeks56.0 % · 1,766 games
- After that56.6 % · 892 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Glamdring, Foe-hammer // Gleam of Death217 games · 42.9 % (instead of 38.3% expected)
- An Unexpected Party // At the Door1,457 games · 61.2 % (instead of 57.3% expected)
- Elrond, Moon-Reader557 games · 51.9 % (instead of 48.3% expected)
- The Arkenstone // Seek the Heart762 games · 59.1 % (instead of 55.7% expected)
Cards it wins less with
- Cantankerous Keepers397 games · 45.6 % (instead of 50.3% expected)
- Crude Bent Blade1,199 games · 51.4 % (instead of 55.5% expected)
- Ori, Keeper of Songs1,188 games · 49.9 % (instead of 53.3% expected)
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




