Wilderland Scrounger
Uncommon · Creature — Wolf
3.1WeakRank 171 of 188
51.6%Rank 150 of 179 by win rate, card in hand · set average: 56.5%
How are these measures computed?
Pick rating. The pick rating estimates what a card is worth when you choose it, before there are results: it combines several signals (expert evaluations, the choices of strong players, characteristics of the card such as its cost and rarity) and was tuned on the results of decks of strong players. It is for comparing cards while you draft.
Observed strength. The observed strength is the win rate of the games in which the card was in hand at some point (opening hand or drawn), from hundreds of thousands of real games of online draft players since the set came out. The rank compares the cards seen in at least 1,000 games. It does not correct for the strength of the deck the card is played in, and a result stays uncertain for a card that is played little (about 1.6 points of margin at 1,000 games).
Filler card but sometimes gets cut (3.1/10).
Why. A solid 3/6 that blocks well, and becomes dangerous if you control a creature with power 4 or greater: each attack puts a +1/+1 counter on your whole army. If you already have big bodies, the card grows the whole board every turn.
Risks. Five mana for a passive body as long as there is no creature with power 4 or greater beside it. Without that condition, attacking is a 3/6 that does nothing more; and attacking taps the creature, which then can't block.
In the draft. Fine in a green deck with beefy creatures, playable otherwise as a defender. Mid-pack filler, to take if your deck lacks five-drops.
Win rate of the card
Percentage of games won by the decks that play this card, depending on when it shows up, from the real games of the set.
Gap when it is drawn, against the games where it is not : -1.7 win-rate points
Its place in the set
- Uncommon: rank 52 of 55
- Green: rank 22 of 28
- Cost 5: rank 16 of 21
- Average pick: 6.6 (1 = taken first from a pack; the lower the number, the earlier players choose it)
Win rate by colour pair
Percentage of games won by the decks of each pair that play the card, with the number of games. The pairs are the two main colors of the deck: when the card has a color outside the pair, the deck plays it as a splash (marked “splash”). A pair that has an archetype in this set leads to its guide.
splash
Win rate: strong players and all players
Percentage of games won when the card is in hand; strong players are those ranked diamond or mythic online.
Win rate on the play and on the draw
Win rate by number of copies in the deck
- 1 copy53.8 % · 18,578 games
- 2 copies51.1 % · 2,359 games
- 3 copies45.9 % · 133 games
Win rate since the set came out (card in hand)
- First two weeks52.2 % · 6,711 games
- Next two weeks53.4 % · 1,306 games
- After that51.0 % · 796 games
Win rate alongside other cards
Win rate of the decks that play both cards, compared with the one you would expect from what each card gets alone. At least 150 games together.
Cards it wins more with
- Gollum, Riddle Master962 games · 60.3 % (instead of 56.0% expected)
- Lake-town Mariners // Gone Fishing623 games · 52.5 % (instead of 48.5% expected)
- Sting, Bilbo's Sword367 games · 52.9 % (instead of 48.9% expected)
- Inside Information548 games · 53.3 % (instead of 50.1% expected)
Cards it wins less with
- Goblin-town1,059 games · 49.0 % (instead of 54.2% expected)
- Plunder the Trollshaws1,803 games · 48.7 % (instead of 53.1% expected)
- Riddles in the Dark346 games · 43.9 % (instead of 47.3% expected)
Where it is played
B/G · 34 %G/R · 25 %
Played in 6.8% of the decks of the set
Other cards of the same cost and colours
Intrinsic ratings: they do not take into account the cards you have already picked. They matter most for the first pick of the first pack.




